Hail & Peace!
Due to sickness, doctor appointments, overtime, and a concert, I’ve had little spare time the past few weeks to get much of anything else done.
With all this time away from working on items, my mind has been running around with several ideas. With all of that, I’m putting Gavins on the back burner to focus on world creation and system decisions.
As far as systems, I’ve discussed retro-clones in the past. I discussed them with a friend of mine recently, and I came up with this:
Retro-clones exist for two reasons.
1: To publish adventures using rules under the OGL.
2: Rewriting the rules with tweaks like Paizo did with D&D3.5 for Pathfinder. (No, Jason Bulmahn, you did not design Pathfinder. Monte Cook, Jonathan Tweet, and Skip Williams did. You tweaked their D&D 3e / SRD design into Pathfinder. If you had designed it, Pathfinder products wouldn’t need the OGL in the back of them.)
With that in mind, I’m likely to do some tweaks for Abish while using one of them for the core of the rules.
WORLD CREATION DIARY PART 4: Races of Abish
Humans: like pretty much every RPG Setting, humans will be the majority. Their languages and skill sets will vary depending on their homelands and backgrounds.
Dwarves, Elves, Halflings, and Gnomes: all will be present, but sub-races will be replaced with backgrounds. Dwarves’ abilities will vary by their clan. Instead of ‘hill dwarves’ or ‘mountain dwarves’, there will be <clan name 1> dwarves and <clan name 2> dwarves. Elves will be named form their forest (or other) homelands, Halflings by their shires, and gnomes by their clans/homelands. Some abilities will be the same across the board for each race, but some will vary by background.
Half-breeds will have commonalities of their physical & mental statures, but skills will depend which society they are raised in.
Half-Orcs will exist; but unlike some RPGs, their births won’t come from humans (or any other races) offering up marriages to form peace treaties. While I can understand the political correctness of that in today’s real-world society, orcs don’t exist in our modern real world and don’t look for peace or offer love. They’re savages and uncivilized. Even our past wasn’t always politically correct, especially the medieval era that most fantasy RPGs emulate to some degree. All half-orcs are conceived by violent means. Even full orcs within their tribes are done in such a manner. Orcs (and most of the evil humanoids) don’t form relationships. Females are for breeding and other chores the males don’t want to do. Most half-orcs born outside of orc society are killed at birth. A small percentage of them resemble the mother’s race enough to be spared such a fate. Even then, the mother likely wouldn’t want to keep the child due to its heritage.
Most of the evil humanoids will be like this to some degree.
That’s it for this week!
I’ll touch base again next Friday!